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Old Jun 20, 2005, 05:56 PM // 17:56   #21
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My mistake SilverTemplar, I think you're right....I misinterpreted the text "before armour" as meaning that it applies the damage without regard to armour.

Too much revision filling my head at the moment
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Old Jun 20, 2005, 09:25 PM // 21:25   #22
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we need holy/chaos/shadow items for weaponry mods *drool*
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Old Jun 22, 2005, 09:13 PM // 21:13   #23
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Quote:
Originally Posted by toastgodsupreme
we need holy/chaos/shadow items for weaponry mods *drool*
Well the only way to reduce shadow dmg is inho aura of the lich (and after all it isnt really reduct ), this spell is used by some titans at the endgame. Thats the only emenys which I couldnt hurt with the full dmg of Putrid Explosion ...
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Old Jun 24, 2005, 09:31 AM // 09:31   #24
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Wouldnt it make sense that piercing damage would do more against highly armored targets than slashing would I mean seriously would a sword do more if it pierced the persons armor or merely slashed across it. Unlike when it hits a person with cloth like armor it would leave deep long gashes if you slashed them unlike a deep pierce in a single area.
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Old Jun 25, 2005, 12:44 AM // 00:44   #25
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It would make some sense for there to be even more differences between damage types, especially from a backstory perspective. It would also make the game noticably more complicated, so there are tradeoffs.
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Old Sep 15, 2005, 05:49 AM // 05:49   #26
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Damage from wands/staff even if its holy/chaos/shadow and so on would be affected by armour but would have lesser damage reduction.

Only holy/chaos/shadow spell damages would ignore armours.
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Old Sep 16, 2005, 08:36 PM // 20:36   #27
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Blood Wands do Dark Damage, which is the weapon equivilant of Shadow Damage, and it absolutely does ignore armor.

My max damage 11-22 +20% wand deals 26 damage all the time weather it's a Moa Bird or an Abysmal. I can't remember it doing anything other than 22+20% damage to a target.
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Old Sep 16, 2005, 10:39 PM // 22:39   #28
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Chaos damage seems to ignore armor as well, at least when I was running Chaos Storm it was hitting for exactly the amount it said it would, regardless of what I used it on.
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Old Sep 17, 2005, 12:45 AM // 00:45   #29
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I think Slashing damage works best against "shelled" creatures (devourers and the like). Not totally sure on this.
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Old Sep 17, 2005, 12:58 PM // 12:58   #30
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My max smiting rod does double damage against Undead, half damage against holy creatures (aloe seeds, oakhearts, azures) and standard (armor-based) damage against everything else. Even though the description says "Light" damage, this is the same as holy, because smiting spells also do double damage against undead, but I've seen some smiting spells do less damage against certain holy creatures.
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Old Sep 19, 2005, 08:45 AM // 08:45   #31
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i know another bizarre thing, i have a weapon with Light damage, and i have another one with Holy dmg, that is kinda strange (in game differences is different then what we talk about)
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Old Sep 20, 2005, 02:12 PM // 14:12   #32
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Quote:
Originally Posted by Dualinity
i know another bizarre thing, i have a weapon with Light damage, and i have another one with Holy dmg, that is kinda strange (in game differences is different then what we talk about)
I've never seen one that's listed as Holy damage, can you show a pic? Now I know that Holy Rods do fire damage, but never seen a weapon that does Holy.
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Old Sep 20, 2005, 04:13 PM // 16:13   #33
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i dont think i have one now...maybe i have been mistaking...but i swear...
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Old Sep 20, 2005, 05:20 PM // 17:20   #34
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Quote:
Originally Posted by Carinae Dragonblood
Blood Wands do Dark Damage, which is the weapon equivilant of Shadow Damage, and it absolutely does ignore armor.

My max damage 11-22 +20% wand deals 26 damage all the time weather it's a Moa Bird or an Abysmal. I can't remember it doing anything other than 22+20% damage to a target.
I must get one of these and test it out on a sand wurm. Those suckers must have the best armor in all the game, since no matter what I hit them with (rod/staff ranged weapon), it always does 3 damage.

However, life stealing snatches the full amount.

Incidentally, Guildwiki says that dark damage does not ignore armor, so this would be an interesting test.
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Old Nov 04, 2005, 06:47 PM // 18:47   #35
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Other damage types include Holy/Light, Shadow/Dark, and Chaos. Armor rarely or never has extra defense against these types, and Holy damage occasionally does extra damage to Necromatic armors or creatures.[/QUOTE]

There is`1 Necrotic armor that has protection against holy/light dmg.
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